Workshops and
Co-Creation in Science and Technology

Image Copyright Martin Hieslmair / Ars Electronica

Science Meets Fiction

Workshop For (Future) Filmmakers and Scientists

Examine the opportunities and risks of scientific and tech topics, the challenges and ethical questions scientists face and how filmmakers assess the dramaturgical potential. We focussed on the exploration of sustainable formats of cooperation, promoting a mutual understanding, teaching and learning about narrative design, digital medicine, and ideation for fiction.



Science Meets Fiction: Workshop and Symposium on “AI in Fiction and Reality”

A new approach to explore the social implications and ethical consequences of R&D

I organized and curated for Fraunhofer MEVIS, jointly with ifs internationale filmschule köln, and the Foundation for STEM-Entertainment-Education-Excellence (MINTEEE) the two-day event in Cologne, dedicated to the topic “Artificial Intelligence in Fiction and Reality.” ifs students received an introduction to the topic of “Science in Fiction,” followed by a half-day hands-on workshop on “How to Train an AI” by Fraunhofer MEVIS scientists. The workshop concluded with a joint discussion on the dramaturgical potential and socially relevant implications of AI in medicine. Based on this, the in-depth ideation Workshop “Finding Stories that Matter” took place.


Image Copyright Fraunhofer MEVIS


Tailored Artist-in-Residency Projects: Workshops for Companies and Institutions

As innovation cycles in R&D get ever shorter and more complex, the capability of moving successfully among a variety of different solution contexts is a key competence. Artist-in-residence programs in tech corporations or scientific organizations are of increasing importance. The workshop leads to a fruitful project design, creating a context for artists, engineers, and scientists, to build the foundation of a valuable outcome.

Examples: At the Max Planck Institute for Empirical Aesthetics's, I gave a workshop together with the researcher Claudia Schnugg. We discussed the concept paper of an artist as a researcher project and elaborated with the staff the evaluation criteria for this new residency program.

I designed the artist-in-residence project entitled STEAM Imaging for the applied research Institution Fraunhofer MEVIS. In this interview I take stock:


Image Copyright: Fraunhofer ICT Group

6. Pupils-Performance.jpg


An Artist-Residency Involving the Next Generation

I developed the artist-in-residency project ”STEAM Imaging” as a conceptual framework for fostering meaningful cooperative engagement of scientists, school students, and an artist to break down disciplinary boundaries and explore flexible forms of learning and cooperation,

in 2016 /17. The residency, which is jointly hosted by Fraunhofer MEVIS, and Ars Electronica, invites artists to create a work, which draws its inspiration from scientific findings and is a critical commentary, socially-oriented - a new exploration and approach to the (applied) sciences. Part of the residency is a STEAM workshop for school students, jointly created by the artists and scientists, which is an invitation to the students to participate in this exploration.

Residency #3: Eli Joteva (US)

We are delighted to announce the beginning of "STEAM Imaging III," our interdisciplinary exploration of digital medicine and the human body, jointly hosted with Ars Electronica in Linz, Austria, in collaboration with the International Fraunhofer Talent School Bremen and the UCLA ArtSci Center, Los Angeles, USA.

Residency #2: Jake Tan (SG), Ernest Wu (SG), 2019

STEAM Imaging II is an artist residency jointly hosted by the Fraunhofer Institute for Digital Medicine MEVIS in Bremen, Germany, and Ars Electronica in Linz, Austria in collaboration with the International Fraunhofer Talent School Bremen, the Nanyang Technological University Singapore (NTU Singapore) with School of Art, Design, and Media, and the NTU Art and Heritage Museum

Residency #1: Yen Tzu Chang (TW), 2017

Yen Tzu Chang (TW) was the recipient of the residency STEAM imaging jointly hosted by the Fraunhofer Institute for Medical Image Computing (MEVIS) in collaboration with the International Fraunhofer Talent School Bremen  and Ars Electronica. The Taiwanese media artist had a unique opportunity to work closely together with the Institute’s research staff.


Read more about the aims of the residency STEAM IMAGING to foster engagement with, and ownership of future technology and THE EUROPEAN DIGITAL ART AND SCIENCE NETWORK in this book.

"STEAM Imaging" discussed in in the book ”Creating ArtScience Collaboration – Bringing Value to Organizations,” by Claudia Schnugg.


B. Hofmann. Linking Science and Technology with Arts and the Next Generation – The Experimental Artist Residency “STEAM Imaging.” MIT Press Journal Leonardo doi:10.1162/leon_a_01792

B. Hofmann, S. Haase, D. Black. STEAM Imaging: A Pupils’ Workshop Experiment in Computer Science, Physics, and Sound Art. SCIART MAGAZINE Special Topics August 2017: STEAM, 1. August 2017


Workshop: Science + Art = The Next Generation of Researchers? Sabrina Haase and Bianka Hofmann at the intersection of art, science, technology, media, and entertainment at the Raw Science Film Festival January 7, 2018, CA.

Flesh and Voxel: Making Sense of Medical Images | UCLA, Flesh and Voxel: Making Sense of Medical Images | STEM to STEAM, by Bianka Hofmann, Sabrina Haase and Alexander Köhn, January 8, 2018

Poster at The Workshop AESTHETICS get SYNTHETIC: KLAS Knowledge Link Through Art & Science, November 27, 2017, Potsdam.

Conference Talk and Panel Discussion at Ars Electronica 2017 - Symposium II - European Digital Art and Science Network: by Bianka Hofmann and Sabrina Haase within the panel Art and Science Residencies - Just a "Fly-by" or really a "Rendezvous"? Dialog-oriented Sci-Comm: From "STEAM Imaging" to "Whose Scalpel" - An Artist-in-Residency including pupils. From the perspective of the scientific organization, Linz.


The independent evaluation results of the workshops with pupils in the course of the artist-in-residency program STEAM imaging were published.
Find here the evaluation summary of the STEAM Workshop [ PDF  0.06 MB ]
Evaluation Results of the Pupils’ Workshop ”STEAM Imaging: Art Meets Medical Research” Published

Image: At the STEAM workshop. Image Copyright Martin Hieslmair



Cooperation of Artists and Scientists Contextualizing STEM

In future education and innovation, being able to move successfully between a variety of disciplines is a crucial competence as innovation cycles in R&D get ever shorter and more complex. Involving artists in R&D poses new questions to scientists. The artists contribute not only aesthetic dimensions and design but open up a process of a cross-disciplinary invention, integrating STEM knowledge, software development and the artistic skills.

Example: My colleagues Alexander Köhn, Mathias Neugebauer and I worked with artists Ina Conradi and Mark Chavez to engage people in severe health topics and raise the awareness for the role of Science, Technology, Engineering, and Mathematics for medicine. The trans-disciplinary short-film project to connect digital medicine and arts received the 2019 Raw Science Film Festival Award in California, USA.

We produced and launched the project for the stereoscopic 3D theatre Deep Space 8K in Linz and the 15:2 meter Media Art Nexus Video Wall at Nanyang Technological University Singapore. The movie marks the beginning of the cooperation of Media Art Nexus and Fraunhofer MEVIS.

Image Copyright Fraunhofer MEVIS / ZytoVision