"Research, development and art do not exist in a societal vacuum, and are usually not devised by isolated geniuses. What ideas for the future, sustainable beyond our lifetime, do we want to carry forward collectively?"

Workshops and Co-Creation in Science and Tech

With The Arts, The Next Generation, and Fiction

Image Copyright Martin Hieslmair / Ars Electronica

Science Meets Fiction

Workshop For (Future) Filmmakers and Scientists

Examine the opportunities and risks of scientific and tech topics, the challenges and ethical questions scientists face and how filmmakers assess the dramaturgical potential.

 

Examples:

I created for Fraunhofer MEVIS the concept and realization of a three-part exploration to fathom the co-creation of STEM scientists and (future) filmmakers in collaboration with the Stiftung für MINT-Entertainment-Education-Excellence (MINTEEE) and the ifs internationale filmschule köln. We focus on the exploration of sustainable formats of cooperation, promoting a mutual understanding, teaching and learning in hands-on workshops about narrative design, digital medicine, and ideation for fiction.

 

Together with the Foundation for MINT-Entertainment-Education-Excellence (MINTEE) I created the concept and realization of the workshop “Science Meets Fiction: Digital Transformation and Artificial Intelligence in Medicine - (not) a Topic for Fictional Stories?" hosted by and Fraunhofer MEVIS and MINTEEE. Image Copyright Fraunhofer MEVIS

How To A-I-R

Tailored Artist-in-Residency Projects: Workshops for Companies and Institutions

As innovation cycles in R&D get ever shorter and more complex, the capability of moving successfully among a variety of different solution contexts is a key competence. Artist-in-residence programs in tech corporations or scientific organizations are of increasing importance. The workshop leads to a fruitful project design, creating a context for artists, engineers, and scientists, to build the foundation of a valuable outcome.

Examples: At the Max Planck Institute for Empirical Aesthetics's, I gave a workshop together with the researcher Claudia Schnugg. We discussed the concept paper of an artist as a researcher project and elaborated with the staff the evaluation criteria for this new residency program.

I designed the artist-in-residence project entitled STEAM [science, technology, engineering, art, mathematics] Imaging for the software-oriented applied research Institution Fraunhofer MEVIS. In this interview I take stock. Image Copyright: Fraunhofer ICT Group

From STEM to STEAM

An Artist-Residency Involving Pupils

I developed the artist-in-residency project ”STEAM Imaging” as a conceptual framework for fostering meaningful cooperative engagement of scientists, pupils, and an artist to break down disciplinary boundaries and explore flexible forms of learning and cooperation,

in 2016 /17. The residency, which is jointly hosted by Fraunhofer MEVIS, and Ars Electronica, invites artists to create a work, which draws its inspiration from scientific findings and is a critical commentary, socially-oriented - a new exploration and approach to the (applied) sciences. Part of the residency is a STEAM workshop for pupils and students, jointly created by the artists and scientists, which is an invitation to the students to participate in this exploration.

Residency #2: Jake Tan (SG), Ernest Wu (SG), 2019

Residency #1: Yen Tzu Chang (TW), 2017

Image: At the STEAM workshop. Image Copyright Martin Hieslmair

BEFORE US LIES ETERNERDY

Cooperation of Artists and Scientists Contextualizing STEM

In future education and innovation, being able to move successfully between a variety of disciplines is a crucial competence as innovation cycles in R&D get ever shorter and more complex. Involving artists in R&D poses new questions to scientists. The artists contribute not only aesthetic dimensions and design but open up a process of a cross-disciplinary invention, integrating STEM knowledge, software development and the artistic skills.

Example: My colleagues Alexander Köhn, Mathias Neugebauer and I worked with artists Ina Conradi and Mark Chavez to engage people in severe health topics and raise the awareness for the role of Science, Technology, Engineering, and Mathematics for medicine. The trans-disciplinary short-film project to connect digital medicine and arts received the 2019 Raw Science Film Festival Award in California, USA.


We produced and launched the project for the stereoscopic 3D theatre Deep Space 8K in Linz and the 15:2 meter Media Art Nexus Video Wall at Nanyang Technological University Singapore. The movie marks the beginning of the cooperation of Media Art Nexus and Fraunhofer MEVIS. Image Copyright Fraunhofer MEVIS / ZytoVision

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©2018 by Bianka Hofmann